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Hughes, B. <bob### [at] charternet> wrote:
> A fog with color rgb 0, or media, and attenuation might be what you need to
> use. Without either of those there wouldn't be any kind of atmosphere to
> obscure things at distance.
No, that's not the correct solution to the problem. He wants the light
emitted by light sources to fade to completely black, not the rays emitted
by the camera, which is a completely different thing.
The correct explanation and solution were already given: The default
global ambient light level is (iirc) 0.3, and setting it to 0 does what
he wants.
--
#macro M(A,N,D,L)plane{-z,-9pigment{mandel L*9translate N color_map{[0rgb x]
[1rgb 9]}scale<D,D*3D>*1e3}rotate y*A*8}#end M(-3<1.206434.28623>70,7)M(
-1<.7438.1795>1,20)M(1<.77595.13699>30,20)M(3<.75923.07145>80,99)// - Warp -
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